Activation
NFTs crashed. Some digital collectibles are still worth doing
KEY TAKEAWAY
Digital collectibles still work when they give fans something they already value, like tickets, access or experiences, and they fall over when the value rests on speculation or chance. So build around access, take the gambling-style mechanics out at the design stage and let your partners pay for the rewards.
Few ideas in sport have risen and fallen quite as fast as the NFT. In 2021, clubs, leagues and athletes rushed to launch digital collectibles, and some of them made millions in weeks. Plenty of those projects are now dead links, empty marketplaces and slightly awkward lines in old annual reports.
So it's tempting to write off the whole category, and that would be a mistake. Underneath all the speculation sat a real fan behaviour: people like to collect, to show off what they own and to be first in the queue for something scarce. For rights holders and their partners, the useful question now is what survived the crash, and why.
$24.9bn
NFT sales volume in 2021, the peak of the boom
DappRadar via Reuters, 2022
94%
fall in NBA Top Shot's monthly sales, October 2022 against a year earlier
CNBC, 2022
100,000+
fans gained FIFA World Cup 2026 stadium access using a Right-to-Buy collectible
FIFA Collect, 2026
Remember how big this got?
In 2021, NFT sales volume reached $24.9 billion according to DappRadar, up from $94.9 million the year before. Sport was in the thick of it. At its peak in March 2021, NBA Top Shot recorded more than $224 million in sales across over 1.3 million transactions, yet by October 2022 its monthly sales had fallen to $2.7 million, down 94% on a year earlier. Its maker, Dapper Labs, cut 22% of its staff.
The wider market followed it down. A 2023 analysis by dappGambl looked at 73,257 NFT collections and found that 69,795 of them, around 95%, had a market capitalisation of zero. That's about as clear a verdict as a market can give. By the second quarter of 2025, quarterly NFT trading volume had dropped to $867 million, down 45% on the previous quarter.
But the DappRadar report behind that last figure found something more interesting. The number of NFT sales rose 78% to 14.9 million, which tells you NFTs had got cheaper but people were still buying. Real-world asset NFTs, tokens linked to physical items, grew 29% in volume to become the second-largest category. The speculation went, but cheaper collecting, with a link to something real, stayed.
Before anything else, I'd ask what the collectible actually lets a fan do. Everything follows from that answer.
So what does work?
The clearest example came at the 2026 World Cup. FIFA Collect offered Right-to-Buy collectibles that let holders buy match tickets ahead of the public sale, and they could be traded on the FIFA Collect marketplace or converted into official tickets. More than 100,000 fans gained stadium access at the tournament this way. The collectible was really an early route to something fans already wanted.
None of that means every rights holder needs a blockchain. It means a collectible earns its place when it gets fans something they already value: priority tickets, a meet-and-greet, a members' event, a signed shirt. What you know about your fans should decide which of those you build, before anyone commits to a platform. Partners can then fund those moments and give their own customers a way in. FIFA's digital sticker app for the same tournament was built in collaboration with Coca-Cola: a sponsor owning a collecting habit rather than a logo.
Where it starts to look like gambling
There's a catch, though. In October 2025, Switzerland's gambling regulator Gespa filed a criminal complaint over FIFA Collect, saying the platform offered gambling services that were not licensed in Switzerland. It described the offers as 'partly lotteries and partly sports betting'. 'Right to Final' tokens had cost $999 each.
The uncomfortable part is that the complaint turns on mechanics most marketers wouldn't think twice about. Paying for a chance at something whose value depends on an uncertain outcome can look like a bet, and random packs, mystery drops and tokens tied to which team reaches a final all sit close to that line. Paid entry, chance and cash resale together are the danger zone. The safer designs remove at least one of the three and take legal advice before launch.
Worth pausing on
Strip the technology out of your collectibles idea: what would a fan actually walk away with? And if you're honest about the mechanic, would a regulator call it a reward, a lottery or a bet?
Three Key Steps
Begin with the benefit, keep chance out of the mechanic and let partners pay for the rewards.
1
Tie it to something real
Start with what the fan gets and work back to the technology from there. Priority tickets, behind-the-scenes access, signed items or member events give a collectible a reason to exist. Real-world asset NFTs grew 29% in volume in Q2 2025 while the wider market shrank. Value fans can use outlasts value they can only speculate on.
2
Design the chance out early
Go through every mechanic looking for paid entry, random outcomes and cash resale. Where all three meet, regulators may see a lottery or a bet, as Gespa did with FIFA Collect. A fixed fee, guaranteed contents and rewards that fans earn rather than buy keep the experience on the right side of the line.
3
Get a partner to fund rewards
Bring in a sponsor to fund the access or experience a collectible opens up and offer it to its own customers. Then show the sponsor what it delivered: how often its brand was seen, how many fans claimed the reward and what those fans did next. That's a programme that pays its way without leaning on resale fees or on collectibles rising in value.
Before anything else, I'd ask what the collectible actually lets a fan do. Everything follows from that answer.
The Gulf has already drawn its lines
The UAE moved early to regulate digital assets. Dubai's Virtual Assets Regulatory Authority released its rulebooks in February 2023, with a definition of virtual assets chosen so it could write specific rules for a growing range of assets, including NFTs and utility tokens. If you're planning tokens in Dubai, expect to be working within VARA's framework from day one.
Gaming is regulated even more tightly. The UAE's General Commercial Gaming Regulatory Authority was established in September 2023 to oversee the lottery, internet gaming, sports wagering and casinos. The UAE lottery became operational in November 2024, and the regulator intends to keep only one official lottery. In much of the wider region, gambling is not permitted at all.
For clubs, festivals and cultural venues across the Gulf, that settles the design question. Collectibles built on chance or speculation carry legal and reputational risk, while those built on access, memory and membership fit both the rules and the culture. They're also far easier for a bank, airline or telco partner to put its name to, which matters a lot when you want someone else to fund the rewards.
Questions for the collectibles pitch meeting
Run through these before anyone commissions a platform or mints a single token.
What can a fan do with this that they couldn't do before?
Is there any part of the mechanic where chance decides what people get?
Could a partner pay for the rewards?
What happens to it once the season's over?
Will fans need to understand crypto to take part?
From 15,000 AED
Timeline
Findings within weeks
The hype has gone, and I'd call that good news. What's left is a simpler idea: give fans something worth keeping that opens a door they care about, which means knowing your fans well enough to pick the right door. Rights holders of every size can do that, and none of them need a speculative market attached to make it work.
If there's a collectibles idea on the table, or an old one that needs rethinking, it's worth testing against fans, partners and the rules before you build anything. Our Activate Better Accelerator does exactly that and gives you a roadmap within weeks.
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