Activation
The fan games sponsors will actually pay for
KEY TAKEAWAY
A fan game earns its fee when the sponsor has a real job inside it and you can prove what it delivered. Keep the mechanics simple, build consented data in from the start and send a monthly report, and a free game becomes a sponsorship product you can sell.
It's one of the most familiar mistakes in fan engagement, and it comes round every season. Someone suggests a predictor game, it launches with a burst of sign-ups, carries a sponsor's logo for a few weeks and then quietly fades. By renewal time nobody can say what it achieved. The sponsor remembers the fee, the fans remember very little, and the game gets dropped until someone suggests it again.
It doesn't have to go that way. Fan games are among the few activations that fans choose to come back to every week, and built properly, they create habits, data and a role a partner can own. So the useful question is how to design one that a sponsor would want to pay for again.
22.5%
sales uplift from leaderboards in a randomised field experiment, with effects that lasted after the trial
Information Systems Research, 2023
33m+
fans engaged by FIFA Play Zone, FIFA's free-to-play hub, during the 2026 World Cup
FIFA, 2026
2.9x
revenue lift for brands using first-party data for key marketing functions
BCG/Google, 2021
Four mechanics that bring fans back
Strip away the branding and most fan games run on four simple mechanics. A predictor asks fans to call a result before kick-off. A poll or vote asks for an opinion, whether that's player of the match, goal of the month or next season's kit. Player cards let fans collect, trade and complete sets, and rewards tie it all together with points, badges and leaderboards.
There's good evidence that these mechanics change behaviour. A randomised field experiment published in Information Systems Research in 2023 tested gamification at one of the largest shopping malls in Asia. During the trial, leaderboards lifted sales by 22.5% and badges by 21.5%. Coupons did better in the short run, at 31.7%, but the coupon effect faded once the trial ended while the gamification effects persisted. I'd pay most attention to that last detail, because a sponsor paying for a whole season wants an effect that lasts.
Your fans are already looking for something to do while they watch. Deloitte found that 77% of sports fans had done at least one additional game-related activity while watching a sporting event from home. A predictor or live poll gives that second screen a reason to be your app rather than someone else's.
Fans play for free. What the sponsor's really buying is the chance to know who they are.
Give the sponsor a job to do
Most fan games carry a sponsor's name, but far fewer give the sponsor anything to do. A 'presented by' badge on a predictor is visibility. A sponsor that sets the weekly question, funds the prizes from its own products and receives opted-in leads is part of the experience, which is a very different thing to renew.
The 2026 World Cup showed the scale that's possible. More than 225 million players engaged across FIFA-branded games, activations and digital experiences, and FIFA Play Zone engaged more than 33 million fans through games, challenges and digital rewards. There was even a digital sticker app, built in collaboration with Coca-Cola. Most rights holders will never operate at that size, but the principle still scales down: let the partner own a mechanic, and treat the banner as a bonus.
What's left when the season ends?
What's left is the most valuable part: first-party data, from people who've told you who they are, what they like and how often they turn up. In WFA research, only 5% of brands felt very confident that their sponsorship portfolio was reaching the right audience. A fan game can answer that question directly. As for what that data is worth, BCG and Google found that brands using first-party data for key marketing functions achieved up to a 2.9x revenue lift and a 1.5x increase in cost savings.
So report on what matters to the partner: how much visibility their brand got, what their presenting rights actually gave them, and the numbers behind it, from registrations, weekly active players and repeat play to partner opt-ins and reward redemptions. Then tie at least one of those figures to the partner's own sales, downloads or sign-ups. A game that can show that link becomes an asset worth renewing.
Worth pausing on
Suppose your main sponsor emailed tomorrow asking how many fans played your last game more than once, and how many agreed to hear from them. Could you answer within a day, and would the answer make them want to renew?
Three Key Steps
Start small, build the data in from day one, and report in the language your partner uses with its own bosses.
1
Start with one game and one partner
Pick the game that fits your calendar: a weekly predictor for a league season, a fan vote for a festival line-up or player cards for a squad. Launch it with a single presenting partner who funds the prizes. I'd rather see one game done well than five that nobody comes back to.
2
Build in consent and rewards early
Ask for the data you need at sign-up, with a clear consent line that names the partner. Then use badges, streaks and leaderboards to bring fans back every week. In a 2023 field experiment, the effects of gamification lasted after the trial ended while the effects of coupons faded.
3
Report in the partner's language
Send a monthly report with registrations, repeat players, partner opt-ins and reward redemptions. Link at least one figure to the partner's commercial goals, such as app downloads, store visits or new accounts. Numbers like these turn a fan game from a nice extra into a renewal conversation, and they give your contact something to take upstairs.
Fans play for free. What the sponsor's really buying is the chance to know who they are.
The region already knows how to play
Start with the size of the audience. PwC Middle East puts the number of gamers in Saudi Arabia at 23.5 million, around 67% of the population. Fans who play on their phones every day don't need anyone to explain how a predictor or a card collection works. They need a reason to pick yours out of everything else on their home screen.
The data opportunity is just as large further east. BCG estimates that responsible use of first-party data could be worth around $200 billion to brands in Asia Pacific. Digitally mature brands using first-party data in advanced marketing achieved 1.5x to 2.9x higher revenue uplift. Keep those numbers handy for when a sponsor asks why consented fan data matters.
For rights holders in the Gulf, Asia and Africa, that makes for a clear pitch. Many regional sponsors are banks, telcos, airlines and retailers whose businesses run on customer data. A fan game that delivers consented, engaged fans in Arabic and English is something they understand and can budget for. So build it bilingual from day one, and check local rules on prizes and data consent before launch, because what works in one market may need adjusting in the next.
Five things to check before your next fan game goes live
Go through these with your team before a game launches, or before you take one to renewal.
Which fan game actually fits our calendar?
Does each game have one partner with a real job to do?
Do fans agree to hear from the partner when they sign up?
How many players are still with us after week one?
Can we show a partner one result that's tied to their business?
From 12,500 AED a month
Timeline
Monthly
Fan games aren't new, and the good ones have always been fun. What's changed is what sponsors expect from them. A logo on a leaderboard doesn't cut it any more: partners want a role, a relationship with fans and proof that it worked. A well-built game can give them all three, and show you a great deal about your own fans along the way.
Most rights holders don't have the time or the team to run a game every week of the season, and that's fine. Our Activation Studio Managed Service designs, runs and reports on fan games and partner activations for you, month after month.
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