Innovation
Show it to fans before you spend a season building it
KEY TAKEAWAY
Too many fan products get built for people who never asked for them. A few days of testing with real fans costs far less than a season spent building the wrong thing, so make it something you do every time, from the first sketch to the live event.
Be honest: somewhere in your organisation there's a drawer of digital products nobody uses. The app feature that took a season to build, the membership tier fans ignored, the museum interactive that's gone dark by lunchtime. Each one started with a confident idea, a budget and a launch date, and many of them could have been caught by a single afternoon with real fans.
Very few of them started with a fan, and that's the gap I'd most like to see closed. Testing early is cheap, quick and a little humbling, and there are hard numbers behind it, from venture-backed startups to football's biggest tournaments. Here's what that evidence says, and how to put it to work on a rights holder's budget.
43%
of failed VC-backed startups studied had poor product-market fit
CB Insights, 2026
32 pts
higher revenue growth for top-quartile design performers over five years
McKinsey, 2018
250+
tests a year on Spotify's Home screen alone
Spotify, 2023
Why do good ideas still flop?
CB Insights studied 431 VC-backed companies that shut down since 2023. Running out of capital was the final cause for 70% of them, but underneath it, 43% had poor product-market fit. Many built something well; it just wasn't something enough people wanted. For rights holders that cost shows up twice, once in the build budget and again in the sponsor deck, where an unused app or an empty fan zone is hard to sell.
Rights holders make the same mistake with fan products. McKinsey found only around 50% of companies did user research before generating their first design ideas, and almost 60% used prototypes only for internal testing, late in development. That's how a product reaches launch day without a fan ever seeing it. Yet companies in the top quartile for design grew revenue 32 percentage points faster than their industry peers over five years. Doing design well mostly comes down to testing.
The cheapest feature you'll ever build is the one a fan talked you out of.
Testing in public, from football to museums
One of football's most visible technology changes of recent years was tested in public before it went global. FIFA tried semi-automated offside technology at the FIFA Arab Cup 2021 in Qatar, alongside internal tests of an in-stadium fan app. It then ran it at the FIFA Club World Cup in Abu Dhabi in February 2022, showing fans 3D animations of decisions on the big screen and on broadcasts. Notice the sequence: two live tournaments before the global stage. In our team's experience at FIFA, the technology went on to cut offside errors from 15% to under 1%. And at the FIFA Club World Cup 2025, three organisations selected through FIFA's innovation portal piloted fan-engagement technology live.
Music streaming shows what the habit looks like at scale. Spotify runs more than 250 tests a year on its Home screen alone. That's one screen, which tells you how routine testing is there. Museums got there early too. The Exploratorium in San Francisco turns ideas into physical prototypes and tests them on the museum floor, because how visitors really use an exhibit often differs from what designers assume.
Cheaper than you'd think
Nielsen Norman Group found that a first study with five participants uncovered 85% of usability problems. So five fans, one afternoon and a rough prototype will tell you more than a month of internal meetings. A printed mock-up at a fan zone, a clickable demo on a tablet at the turnstiles or a test message to a few members all count.
None of this needs much money. The hard part is the discipline to show something unfinished to the people you most want to impress, and a standing fan panel makes that routine. Season-ticket holders, members, festival regulars and museum friends are usually glad to be asked, and teams that build the habit spend more of their budget on features fans actually use. Over time, those sessions add up to a real understanding of your fans, and nothing tells you more reliably which digital activations deserve the next budget.
Worth pausing on
When did a real fan first see the last digital product or fan experience your organisation launched? And what would you have changed if they'd seen it three months earlier?
Three Key Steps
This is a simple loop you can run in a couple of weeks, before anyone commits a build budget.
1
Talk to fans before sketching
Interview a handful of fans about the problem itself, and keep your own solution out of the room for now. Ask what they actually did last time, and steer away from what they might do in future. McKinsey found around half of companies skip user research before generating their first design ideas. Don't let yours be one of them.
2
Prototype cheaply, test with five
Build the roughest version that answers your riskiest question: a clickable mock-up, a printed card or a pop-up stand. Then put it in front of five fans. In Nielsen Norman Group's analysis, that first small round surfaced 85% of usability problems. Fix what you learn, then run it again with a fresh group.
3
Run a live test at your next event
Take the improved version to a real crowd on a real day, as FIFA did with offside technology in Qatar and Abu Dhabi. Measure take-up, completion and repeat use against targets you set in advance, so nobody can argue the result away afterwards. Only then commit the full build budget, and let what fans did in the test decide which activation gets it.
The cheapest feature you'll ever build is the one a fan talked you out of.
A young crowd and a packed calendar
The region has two natural advantages for testing: a young audience and a packed live calendar. Consider that 63% of Saudi nationals are under 30. Young audiences give fast, honest feedback when you ask for it, which makes early testing easy to arrange here, and expensive to skip.
Gulf rights holders also have a track record to build on. FIFA chose Qatar and Abu Dhabi to test semi-automated offside in live matches before the World Cup. Every match day, concert or exhibition opening in Riyadh, Dubai, Abu Dhabi or Doha can work the same way: set up a stand, show a prototype and watch what fans do with it. Tests at live events also give sponsors something to see, which helps when it's time to fund the full build.
And you don't need a lab to do it. A club, festival or gallery that tests a few ideas each season with its own fans will usually make better product decisions than a larger rival guessing in a boardroom, because it's choosing what to build from what fans really do. The same approach works for rights holders in Asia and Africa building for mobile-first audiences.
Questions for your next product meeting
Work through these before anyone signs off the next build budget.
When did a fan last see this idea before we put money behind it?
What's the riskiest assumption we're making with this product?
Have we got a group of fans we could call on this week?
Are we using our own events as test labs?
If a product fails its test, who actually decides to stop it?
From 20,000 AED
Timeline
Findings within weeks
Every rights holder finds out what fans really want sooner or later. You can learn it from five fans this month, or from a launch nobody uses next season, and I know which lesson I'd rather pay for.
If you've got ideas waiting for a budget, test them first. Our Innovate More Accelerator runs idea selection, fan prototyping and a plan to scale, so your build budget goes on what fans actually want.
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